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15:23
09:22

My new startup:-)
www.flyingfrom.to

Tags: Interactive
17:17
Play fullscreen
High-Five to a stranger on the street
11:58

DropCar

DropCar. Service Design.

Electric car Co-Leasing for the city commuter. A service-design project at CIID. Together with Andrew Spitz & Manas Karambelkar.

The Brief
In partnership with Volvo, we were tasked to design a service and experience prototype around cars.

The Problem
The world has shifted from being a majority rural to a majority urban. With this, cities are getting denser and very expensive to live in. Therefore, much of a city’s workforce is living in suburbs. These people commute to work in cities every day from long distances and Copenhagen is no exception to this. This creates congested city centers and higher pollution levels. The cars remain idle during work hours and are not used to their fullest capacity – taking up space.

Design Question
How can we free the city centers of cars and lighten the pollution levels by using the downtime of cars?

The Service Solution
DropCar offers a solution for people living outside Copenhagen to own a car on an affordable lease and share it with the public services while they are at work.

Workers use the Park & Ride system, where they leave they car at a DropCar free parking at the train station, and take the train into the city. While they are at work, the public services have access to the car. With this shared system, the amount of cars needed in the pooling system of the public system is brought down to the bare minimum and less cars need to be produced and serviced.

Our mission
- Promoting the switch to electric cars and the usage of Park & Ride systems.
- Embracing co-operation between People & Government.
- Offering a networked service for the rural areas.
- Minimize the amount of cars on our little planet by maximizing their use during downtime.

Benefits to the user:
By using DropCar, you make it cheaper and easier for the municipality to do their job, so it makes sense that the users receive benefits.

- No huge initial investment to own a car.
- No need to worry about insurance and maintenance.
- No extra fuel costs.
- Complete ownership of the car during your time.
- Free parking and train rides to workplace.
- Benefits to the municipality:
- No huge initial investment for developing and maintaining a fleet of cars.
- Social responsibility.
- Build a rapport with the people of your municipality.

Experience Prototyping
We went through several iterations of the concept through experience prototyping of various touchpoints of the service.

Our first experiment was to simulated the experience of having one’s car used by someone else during work hours by having others use it during the day. We simulated the whole welcome pack and signup process. As a first prototype, we used bicycles instead of cars.

We ran a simulation of the whole service by renting a car, picking a worker up, have him drop himself at work then we brought the car to a public servant for him to use the car to do his job during the day. We also sent push notifications to each party to test the communication.

Project Details
Team: Manas Karambelkar, Markus Schmeiduch, Andrew Spitz
Duration: 4 weeks
Course: Service Design
Faculty: Chris Downs, Rory Hamilton, John Lynch, Alix Gillet-Kirt

21:07
final final #CIID party in Copenhagen.
15:53
22:14
late night 3D printing for @orbitalism project. Thx for help @flugfeld53 & @soundplusdesign
21:16

OmniOn. Making audio easy in the kitchen.

A project for the tangible user interface class at CIID. Together with Ana Catharina M. Marques, Kostantinos Frantzis and Momo Miyazaki.

Our research about audio use in the home showed a distinct pattern, people often engage with audio in the kitchen. Cooking is one of the few activities during which people have time to enjoy music or a podcast.

Unfortunately, listening to music while cooking isn’t the most seamless experience. As any home chef knows, hands are often wet or dirty to easily control audiosystems used in the kitchen.

We addressed this challenge with the creation of a minimal-effort, kitchen-friendly device to remotely control whatever audiosystem people are comfortable using. Current audio controls in the kitchen seem contrived, uncomfortable, and especially unsuitable for handling with wet or dirty hands. We examined natural kitchen choreography and the physical environment to inspire the form and gestural interactions with our tangible “interface”.

OmniOn was prototyped mainly using an Arduino Nano and an accelerometer. It connects to any audio device using a wireless chip.

OmniOn blends perfectly into the kitchen environment. It is water resistant, easy to clean and focuses on the most used audio functions. Press the top to play or pause. When paused, the LEDs breathe. Rotate the top to adjust volume.

The brightness of the LEDs correspond to the level of volume – the louder the audio, the brighter the light. These primary functions have standard haptic feedback because of their instinctual daily associations. OmniOn has additional gesture functions that can be easily customized to a control of your choice – skip, shuffle, and timer are just some of the various options to choose from. You can even record your own gestures.

Project developed at CIID: Tangible User Interface course.
Faculty: Richard Shed, Vinay Venkatraman, David Cuartielles and Tomek Ness.

Tags: Interactive
17:25
16:13
07:54
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11:54
11:34
15:35
14:22
lasercutted laptop stand. Thx to @generativestuff #personalfabrication
16:11
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